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How to interact on your device

The server sees the same action whatever you play on — only the button changes. Throughout this guide, USE means "interact / right-click" and HIT means "attack / left-click." Here's how those map to your device:

ActionJava / Bedrock PCConsoleMobile (touch)
USE / interactRight-clickLeft Trigger (LT)Long-press
HIT / attackLeft-clickRight Trigger (RT)Tap
Sneak (hold shift)Hold ShiftHold sneak (R-stick)Hold sneak button
Change held slotScroll wheelLB / RB bumpersTap a hotbar slot

Commands work the same everywhere — open chat and type. Menus appear as a chest-style window on Java and a native form on Bedrock; the choices are identical. Item lore shows "Tap / Double Tap" for Bedrock and "Click / Right Click" for Java — they mean the same thing.

MineCartia Arena

PvP arenas in 1v1, 2v2, FFA, and waves modes. To reach them, travel through the portal to the arena world — queueing is by NPC and spectating and leaderboards are by sign, so the only command you'll use in normal play is leaving a match.

Join a match — USE an arena NPC

  1. Walk up to an arena NPC and USE it. Each NPC is tied to a specific arena and mode.
  2. It plays a short dialogue, then queues you: 1v1 drops you straight in the queue, 2v2 may ask you to pick a team first, and FFA joins the free-for-all.
  3. It'll tell you if something stops you — no permission, you're already queued or in a match, or every copy of that arena is busy (it names the soonest one freeing up).

Spectate — USE an [Arena Spectate] sign

  1. USE a spectate sign to open the spectator browser — a list of live matches you can jump into and watch.
  2. A sign may be filtered to one mode. FFA matches can't be spectated (the maps are too big), so they won't appear.

Leaderboards

The [Arena Top 1–4] signs in the hub show the current top players — just look at them.

Leave the queue or a match

Type /arena leave to unqueue before a match starts, or to leave / forfeit a match in progress — either way you're returned to the hub. It's the one /arena command players use; the rest are turned off.

Java vs BedrockThe team-select and spectator browser appear as a chest GUI on Java and a native form on Bedrock — same options either way.
MineCartia Quality of Life

Extra convenience features: a second "offhand" hotbar, a compass HUD, and companion pets.

Offhand hotbar — a reserve hotbar you cycle while sneaking

  1. Hold Sneak and change your held slot to cycle which reserve item sits in your offhand. While sneaking, an action bar shows your offhand hotbar.
  2. Open the editor with /qol hotbar (or, on Java / Bedrock PC, Sneak + the swap-offhand key, default F).

Companions / pets

  1. Open the pet menu with /companions.
  2. Spawn a pet: hold a pet egg and USE it on the ground.
  3. Claim / pick up a pet: Sneak + USE the pet (e.g. on Java, shift + right-click it). You'll get a confirmation before it's picked up.

Rename, release, and select pets from inside the /companions menu.

Compass HUD

Toggle the compass HUD on or off with /qol compass.

Welcome Guide

USE the Welcome Guide NPC, or run /qol welcome, to open a menu of server topics — pick one to read it in chat, or pick the link to open the full guide on our website.

Per deviceCycling the offhand is the one thing that differs by device: scroll wheel on PC, LB/RB on console, tap a hotbar slot on mobile (all while sneaking). The offhand hotbar is disabled during arena matches. On console/mobile, open the editor with the command since there's no default swap key. Staff can also switch the offhand hotbar and companions off in certain worlds (like a creative build world).
MineCartia Spells

Castable spell items — fireball, frostbolt, stormbolt, and heal. Each has charges that recharge over a cooldown, shown on a bossbar while you hold the item.

Casting

  1. Hold the spell item and USE it to cast.
  2. Stormbolt is channeled — hold the USE action to charge it. Heal casts instantly on yourself.
  3. The bossbar shows remaining charges; you can't cast while empty.

Fireball explodes and ignites where it lands. Frostbolt freezes and slows what it hits. Stormbolt strikes lightning and chains to nearby targets.

BedrockBecause right-click can be awkward on touch, Bedrock players can also cast with a "tap." Impact is detected server-side, so Bedrock-cast projectiles detonate and freeze on contact exactly like Java ones.
MineCartia Mail
🪧 First — Create Your Mailbox

To receive item mail you need a mailbox. Place a chest, then place a sign on or next to it and write [Mailbox] on the first line. The sign turns purple and that chest becomes one of your mailboxes — USE the sign or the chest to open it (it never opens as a normal chest). Build as many as you like: they all open the one shared 27-slot mailbox inventory, so an item taken at one is gone from all. You can also buy an admin mailbox (one per player) from a hub mailbox sign that shows a price. Without any mailbox, item mail falls back to your inventory, then your feet, so nothing is ever lost.

Using mail

  1. Open your inbox: /mail — read messages and claim attached items or money.
  2. Send mail: /mail send <player> starts a send flow with a confirm step. You can attach money and items — items are pulled from your mailbox chest when you send.

Mail is what Contracts and Auction use to deliver items safely, even while you're offline — they wait in your mailbox until you claim them.

Java vs BedrockThe inbox and send flow are a chest GUI / chat flow on Java and a form on Bedrock.
MineCartia Contracts

Post a job — "deliver N of an item for $X" — and the payment is held safely until someone fills it. You'll need a mailbox (see Mail) to receive your goods or payment.

Create a contract

  1. Run /contract create to start the guided walkthrough — set the item, amount, and payment.
  2. Power users can do it in one line: /contract create <material> <quantity> <payment>.

Accept & fulfill — USE the contract chest

  1. Browse with /contract list, then /contract accept <id>.
  2. You're assigned a delivery chest in the contract hub (marked with a sign showing the contract). USE it and put the requested items in.
  3. When the quantity is met it completes automatically — goods go to the creator's mailbox, your payment to yours.

If the hub has a contract desk NPC, USE it to open the same browser — no command needed.

Check yours with /contract status or back out with /contract cancel <id>.

Java vs BedrockOnly the creation step differs — Java prompts you step-by-step in chat; Bedrock gives you one form with all three fields.
MineCartia Auction

The player auction house. You'll need a mailbox (see Mail) to receive items you win or that come back unsold.

Browse & bid

  1. Open it with /auction (or /auc).
  2. Pick a listing and confirm your bid. If someone outbids you, your previous bid is refunded instantly.

Sell

  1. Hold the item, then run /auction sell <startingBid>.
  2. Pick a duration — the first 12 hours are free, longer costs a fee. Cancel with /auction cancel <id>.

Win → items arrive in your mailbox. Sell → money is paid to you instantly. Expire or cancel → items mailed back. Offline players never lose anything.

Java vs BedrockThe browser and duration picker are a chest GUI on Java and a form on Bedrock.
MineCartia NPC Shops

Buy and sell at shop NPCs placed around spawn and the markets.

  1. USE a shop NPC to open it.
  2. The shop shows what you can buy from it and sell to it. Buying deducts money and gives the items; selling takes the matching items from your inventory and pays you.
Java vs BedrockThe shop is a chest-style GUI on Java and a native form on Bedrock.

Rent your own shop

Some shop NPCs are for rent so you can run your own.

  1. Rent one: USE an available shop NPC to see the daily rent offer (Java: click [Rent] · Bedrock: a Rent/Cancel form). The first day is charged on accept, then the same every 24 hours. You can rent one shop at a time.
  2. Stock it: hold an item and run /mcshop pshop additem <quantity> <price> (price is per item). Remove a listing with /mcshop pshop removeitem, and check rent, stock and earnings with /mcshop pshop info. You can also USE your own NPC to open the owner menu and do the same there.
  3. Earn: sales go straight to your balance, even while you're offline — you'll see "your shop made $X while you were away" when you log in. When an item sells out it's removed, and an empty shop closes on its own.
  4. Close it: USE your own NPC and pick Close shop (with a confirm). Rent stops (no refund for the current day) and any leftover stock is mailed back to you.
Java vs BedrockEvery player-shop screen — the rent offer, buying, and the owner menu — is a chest GUI on Java and a form on Bedrock.
MineCartia Quests
  1. USE a quest-giver NPC.
  2. If it has a quest for you, accept it from the prompt (or run /quest accept <id>).
  3. Track progress with /quest status. Completing the objective rewards you.
Java vs BedrockThe accept prompt is a clickable [Accept] chat message on Java and a "Quest Available" form on Bedrock.
MineCartia Lottery

A server lottery — entirely command-driven, identical on every device.

  1. Check the pot & your tickets: /lottery (or /lottery info).
  2. Buy tickets: /lottery buy <count> — more tickets means better odds.

The draw happens automatically on a timer; the winner (weighted by tickets) is paid the pot.

MineCartia Bounty

One server-wide bounty runs at a time, starting automatically — players don't place bounties on each other.

  1. When a bounty starts, a bossbar appears. The target is warned; everyone else sees a directional arrow pointing toward them plus the reward.
  2. Hunt the target by following the arrow, or optionally /bounty teleport to teleport near them for a fee (on a cooldown).
  3. Kill the target to claim the reward — paid automatically.

Check the current bounty with /bounty status.

MineCartia Justice

The server's law system. Offenses come from staff action or automatically from the chat-moderation system. Enough offenses lands you in jail.

Avoiding jail — pay the fine

Certain ranks are offered the choice to pay a fine instead of going to jail. When you're given that option, run /payfine to settle it and stay free — no jail time at all.

Serving your time

  1. You're confined to your cell block for the length of your sentence, and can't run commands until you're released.
  2. If a yard event triggers, you can fight other inmates to earn time off your sentence.
  3. When your time is up, your cell door opens and you can move freely through the jail. Follow the signs to the exit doors.
  4. At the exit, USE the Jail Guard and pay to open the exit doors. The guard can also, for a fee, reduce your offense counter — a higher count means longer future sentences.
  5. Walk out and USE the checkout sign to return to the world.
Java vs BedrockThe Jail Guard's pay prompt is a chat confirm on Java and a form on Bedrock.
MineCartia Ranks

Ranks are earned automatically by hitting thresholds — player kills for combat ranks, money balance for economy ranks — but each promotion asks you to confirm.

  1. When you reach a threshold, a rank-up prompt appears.
  2. Accept with /rankup confirm, or decline with /rankup decline (you'll be re-prompted on your next login).

Where progress counts

Hostile-mob kills only count toward your rank in the main survival worlds (overworld, nether, end), and you can only rank up while you're in one of them — kills in the sandbox, lifesteal, and creative worlds don't add to your total.

Creative, Sandbox & LifeSteal worlds

In the Creative world your survival ranks and money are set aside and you get a Creative rank with WorldEdit for building — everything comes back exactly as it was when you leave, and your scoreboard shows the Creative rank while you're there. Creative ranks are a prestige ladder (Free Builder → Novice → Apprentice → Journeyman → Fanatic → Master Builder → No Lifer) that staff award for things like build contests; you start at Free Builder. The Sandbox and LifeSteal worlds work the same way — you show as the Sandbox or LifeSteal rank while you're in them, and your normal ranks return when you leave.

Lands AutoRanks
🪧 In-World Setup — Claim Your Land Title

Find a Land Title — it only spawns deep in the Deep Dark, guarded by the Warden. Buy an Empty Envelope from the admin shop, then combine them in a crafting table (Land Title above the Empty Envelope) to make a Sealed Envelope. USE the Sealed Envelope, then run /confirmtitle to become a titleholder — which lets you create a land claim.

As you own and develop land through the Lands plugin, you're automatically promoted through the land ranks (landowner → landdeveloper → landlord) based on how many chunks you hold — nothing to run, it tracks your holdings.

Heads upSome portals are locked until you hold the required land rank. In particular, you must own your first chunk as a landowner before you can travel to the Nether.
MineCartia Excalibur
🪧 Before You Begin

To reach Excalibur you must first claim a Land Title and register as a landowner (own your first chunk) — only then can you travel to the Nether, where the sword is found in bastion chests.

Excalibur is a soulbound sword — a once-ever find in Nether bastion chests that binds to you and never appears for you again. Only you can wield it, and only the sword is kept on death (it returns to you on respawn; the rest of your inventory follows the world's normal death rules).

It can't leave your inventory. While you carry Excalibur you can't drop it, off-hand it, store it in any container or ender chest, frame it, put it on an armor stand, or bundle it — it stays with you until you return it to King Arthur in Camelot, which is required to progress your rank.

  1. Travel to Camelot: hold Excalibur and USE it. A short countdown plays, then you're teleported to the Camelot world.
  2. In Camelot: USE the Merlin NPC for story and guidance, and USE King Arthur to present the sword. A Camelot Guardian awaits as a combat encounter.
  3. Dying in Camelot is safe — you keep your full inventory and respawn next to Merlin.
  4. Leave early with /camelot return.
DragonEnd

A reworked End dimension and dragon fight — this one is something you live through rather than operate with commands.

The reworked dragon

The End and the Ender Dragon fight are overhauled. The encounter has an owner — the player who engages it claims the fight — and on the dragon's death a cinematic plays, with a personal message for the owner and a broadcast to everyone else.

The Stalker event

On an automatic cycle, a Stalker (a custom mob) hunts a target player for a survival timer. If you're the target, certain commands are blocked during the event — survive or fight it off. Reaching a Lands claim calls off the hunt — even during the arrival countdown, before the Stalker spawns.

No menus or commands — combat and cinematics play out the same on every device.
MineCartia Cosmetics
🚧 In Development — Not Yet Available

Cosmetics are still in development and not available on the server yet. When released, you'll unlock cosmetic skins (through achievements like arena wins), then USE a cosmetics applicator to apply a skin to a piece of armor — keeping its enchantments while changing how it looks. Stay tuned!

MineCartia Minigames

Drop-in arena minigames. Right now that's Spleef — break the floor out from under everyone and be the last one standing.

Join a game — USE the game's NPC

  1. Each game has its own NPC in the hub, and that's the only way in. Walk up and USE it.
  2. After a short dialogue it asks if you want to join — click [Yes, Join] in chat (Bedrock: tap Yes on the form).
  3. You're queued but stay in the hub with all your stuff while you wait. A game needs 2 players; when the second person queues, a countdown starts and you watch it tick down right there.
  4. At 0, everyone is teleported in, your inventory, armor and XP are safely stored, you're handed the game's kit, and it's GO.

Some games charge a queue fee (set by staff). If so, it's taken from your balance when you queue and shown in chat — and it's not refunded if you leave or the match doesn't fill, so only queue when you mean to play.

Playing Spleef

You get a Spleef shovel that mines the floor instantly — it has extended reach, so you can aim at the block under an opponent on another layer, or hold the break button and sweep your aim to clear blocks in a stream (you can't dig through walls, only blocks you can see). You also get 5 wind charges: USE one to set off a burst of wind that launches players — knock an opponent off the floor, or boost yourself back to safety. A close-up melee hit does no damage but a little knockback, handy for nudging someone toward a gap. Fall below the floor and you're out (you spectate until the round ends). There's no fall damage and no hunger, and hits don't hurt — the only way out is falling. Last player standing wins.

Winning & leaving

The winner takes the arena's reward — money and/or items (items go straight into your inventory, or are mailed to you if it's full). When the round ends your original inventory, armor, XP and effects are restored and you're sent back to the lobby. Type /mg leave to leave at any time and get all your stuff back — it's the one /mg command players use.

Java vs BedrockYou USE the game's NPC the same way on every platform; the join dialogue is a chat typewriter on Java and a yes/no form on Bedrock.
Tap any command to copy it. Stuck on something? Ask a staff member in Discord.
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